#pragma once
#include "Unit.h"
#include "Physic.h"
#include "GhostUnitCollider.h"

class Engine;
class GhostUnitCollider;
class Tile;

class GhostUnit : public Unit
{
private:
	//GhostUnitCollider * myCollider;

public:
	GhostUnit(int positionX,int positionY,int height,int width,Engine* eng);
	~GhostUnit(void);	

	//virtual void collideWith(Tile* tile){};
	//virtual void collideWith(Entity* entity){entity->collideWith(this);};
};

